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X-WR-CALDESC:Events for Media Literacy
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DTSTART;TZID=Australia/Sydney:20250528T153000
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DTSTAMP:20260511T122019
CREATED:20250429T062506Z
LAST-MODIFIED:20250604T235209Z
UID:10000060-1748446200-1748449800@medialiteracy.org.au
SUMMARY:Free Media and Digital Literacy Workshop for Teachers
DESCRIPTION:How can we equip students to critically navigate the digital world?\n\n\n\n\n\nIn this professional webinar series organised by ACMI\, media literacy and learning experts\, Professor Michael Dezuanni (QUT) and Dr Amanda Levido (Southern Cross University)\, will guide teachers through the complex\, challenging and ever-changing landscape of media and digital culture. They will look at curriculum connections\, model best-practice teaching and share helpful resources. \nAll sessions are free but tickets are essential \nSession 1 – Digital literacy and critical thinking in English \nWed 28 May\, 3.45pm – 4.30pm \nSession 2 -Early years media literacy \nWed 18 Jun\, 3.45pm – 4.30pm \nSession 3 -Media literacy Years 4–8 \nWed 6 Aug\, 3.45pm – 4.30pm \nSession 4 – Media literacy in the age of AI  \nWed 20 Aug\, 3.45pm – 4.30pm
URL:https://medialiteracy.org.au/event/media-and-digital-literacy-for-teachers/2025-05-28/
LOCATION:Online
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DTSTART;TZID=Australia/Sydney:20250530T133000
DTEND;TZID=Australia/Sydney:20250530T143000
DTSTAMP:20260511T122019
CREATED:20250429T064334Z
LAST-MODIFIED:20250429T064334Z
UID:10000063-1748611800-1748615400@medialiteracy.org.au
SUMMARY:Videogames: Industry and Impact (Student webinar Years 7-10)
DESCRIPTION:This free virtual lesson by ACMI will give students the lay of the land of the Australian games industry\, look at gameplay trends (and games that buck these trends)\, as well as the social impacts of videogames.\n\n\n\n\n\n\n\nUltimately\, this talk is to contextualise videogames and their importance to\, as much as their popularity within\, society. This webinar would sit well anywhere within a game-making unit\, or as part of Media studies as students start to consider the medium of videogames. \nAfter the webinar\, registered schools and teachers will receive a link to a ‘Videogames: Industry and Impact’ resource to assist thinking around a gamemaking unit\, study of a videogame or class consideration of videogames and the videogame industry. \nJoin one of two dates available in Terms two and three\, 2025. \nWed 7 May – 1:45-2:30pm (AEST) \nWednesday 30 July – 1:45-2:30pm (AEST) \nThis event is for students in years 7-10. \nTickets
URL:https://medialiteracy.org.au/event/videogames-industry-and-impact-student-webinar-years-7-10/2025-05-30/
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